career began with a 4 year Carpentry/Joinery apprenticeship. After leaving College
with a handful of City & Guilds, Credits and Distinctions, along with Most
Achieved Student of 4 Years, I began a 35 year experience in the Building/Construction
Industry. Achieving Management status at the tender age of 20 (youngest in Europe
at the time), my creative juices were flowing.
In 1996 I purchased a series of programs that allowed me to create Virtual structures,
that users could walk through and I could make Machinima (Digital Movies) for
general display and transportability.
In 1999, on a return trip from the South Atlantic, I discovered a Virtual Reality
program by Adobe, called Atmosphere. For the next 4+ years, I could express
my creativity in ways unheard of, creating large and somewhat detailed for the
time, whole environments. I could see the massive potentials for Immersive Environments
created with Virtual Reality.
I spent several years in a variety of Virtual Reality platforms, including Second
Life™ where I developed several companies dealing with a wide range of
clientele, including some of the worlds top 50 listed companies. Often giving
seminars and lectures on the potentials for Immersive Environments. In 2009
I created a two way, live communication and interactive link up, between a 25th
Anniversary celebration of a Swiss Pension Company, and a similar staged event
in Second Life™.
I have been enjoying the creative processes of developing my own Immersive Environments,
including learning Model making, which I share here, along with short tutorials
for anyone starting out.